![]() ![]() ![]() Along the way the Prince will encounter old friends, older relations and new foes. But even champions are subject to the whims of fate. With his land besieged, his vessel burned, his woman bound, and his house in ruin, the Prince sets out to free his love, reveal his enemy, punish his rivals, and put his home to rights. Approaching his home port of Babylon with Empress Kaileena under arm and the Dahaka defeated, the Prince looks forward to rest and comfort, though the smoking ruin of his city will give him none. Narrated now by the somber and knowing Empress of Time in a way that neatly ties the end of Two Thrones to the beginning of Sands, this Prince's journey begins much like Warrior Within or Shadow and Flame, in sea and turmoil. Two Thrones also suffers slightly from an imposing holiday deadline and the preposterously lofty expectations fans of Sands carry with them at all times. And yet, while this third game offers so much indisputable greatness, it still grips tight to the failing philosophies of Warrior Within in just enough key areas. Vantage+Point Music, art, acting, acrobatics.story! Each universally applauded part of Ubisoft's first marvelous foray into the Sands of Time trilogy has been recreated here with care and cunning, save for the scarred and craggy, battle-hardened face of our champion. Prince of Persia: The Two Thrones is Sands of Time reborn. Boy does it ever feel good to be wrong! I'm dazzled. Sadly, it seemed back then that a title of Sands of Time's caliber would just not come, given the new path laid down by Warrior Within for the Prince series. A good rule of thumb is to understand when one more stroke is too many and when an excess of magic is drab. Indeed, an excess of scantily clad women, shadowy beasts and heavy riffs made Warrior Within ordinary, for when all is dark and grimy, even the dark and grimy become bright. In trying to appeal to more folks by lining the game with more stuff, much of the original magic was lost. But despite best efforts and a healthy dose of hard rocking, Warrior Within cheesily fell short of the amazingly high bar its predecessor set. Swords and shadows! Dirt and "bitches!" Warrior was to be Ubi's sinister, consumer friendly modification of the fundamental Sands mechanics that were ever so thrilling and critically acclaimed. To appease the lowbrow demands of 100 million casual gamers unwilling to spend cash for Ubisoft's brilliant Sands of Time game, the company took Warrior Within into the more digestible realm of "action" and away from the realm of "thinking-man's platformer." ![]() Now please enjoy the rest of our regularly scheduled review.] If you are, however, simply wondering if this particular version of Two Thrones is identical to the others in terms of content and also functional, wonder no longer: The games are clones of one another and this one works just fine. But then all that will be explained in brief at the end of this article. Our scores must then reflect Prince's more significant presence on this platform - plus this game is just a wee bit better. Of course, we must consider a game's native environment when assigning our ratings and while consoles are inundated with action platformers, the PC is starving for a good one. That being said, you will also notice some slight variations in the scores at the end of this article. ![]() This is because the games are virtually identical across all platforms, save for a few bits here and there. [Ed's note: Hey there, Prince fans! If you're an avid reader of IGN you'll notice that this quaint little review of Prince of Persia: The Two Thrones is a copy of the same one that ran on our GameCube, PlayStation 2 and Xbox channels. ![]()
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